Team pairing systems

A team tournament uses one of four pairing systems, chosen on the tournament form. Each pairs teams against each other; the result of a match is the aggregate of its individual boards.

System Best for How it pairs
Team Swiss Larger fields, few rounds Pairs teams by standings each round, like an individual Swiss
Team Round-Robin Small fields, every team meets every other A fixed all-play-all schedule generated up front
Two-game team match A single head-to-head between two teams Two games with the colours reversed
Molter Small fields over a few rounds, no byes A fixed cross-team board table

Team Swiss

Teams are paired round by round according to their current standings, the same way individual Swiss works. It handles any number of teams and is the usual choice when there are more teams than rounds.

  • With an odd number of teams, one team receives a pairing-allocated bye (PAB) each round.
  • It is the only team system that honours affiliation protection: teams that share an affiliation (club, league, …) are kept apart where possible.

Variation: Standard.


Team Round-Robin

Every team meets every other team. The full schedule is generated up front (the Berger tables), so there are no pairing decisions during the event. Because the schedule is fixed, teams cannot be added once pairings exist.

Variations:

  • Berger — single round-robin: each pair of teams meets once.
  • Double Berger — double round-robin: each pair meets twice, with colours reversed.

Two-game team match

A single match between two teams, played as two games with the colours reversed between them. Use it for a one-off head-to-head (a friendly, a play-off leg, …) rather than a multi-team event.

Variation: Standard.


Molter

A fixed-table system for small team events over a few rounds where you want everyone playing every round and nobody sitting out. Instead of pairing whole teams, Molter pairs individual boards across teams from a precomputed table. Sharly Chess generates the table automatically.

See Molter tables for when and why to use it.

Variation: Standard Molter.


Which one should I use?

  • Many teams, a handful of rounds → Team Swiss.
  • Few teams and you want everyone to meet everyone → Team Round-Robin.
  • Just two teams → Two-game team match.
  • Few teams, few rounds, no byes, everyone plays every round → Molter.